I have a scene that's 3gb, consisting of a load of city models.
Even with all of these hidden and only a shaderball to work on literally everything is slowed to a crawl.
The ME is almost unusable, with each operation taking several seconds, e.g. just selecting a node in the simplest of graphs, with no other shaders to render.
IPR is slow to start, slow to finish.
Why should this be the case?
This on Max 24 etc...all up to date latests.
Even with all of these hidden and only a shaderball to work on literally everything is slowed to a crawl.
The ME is almost unusable, with each operation taking several seconds, e.g. just selecting a node in the simplest of graphs, with no other shaders to render.
IPR is slow to start, slow to finish.
Why should this be the case?
This on Max 24 etc...all up to date latests.
Comment