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  • Enmesh + MultiSubTex

    Hi,
    I wanted to try enmesh on a simple wooden slats cladding.
    To randomly vary the wood texture I used a VrayMultiSubTex set to Random mode By instance ID
    As you can see in the attached screen capture, the randomization works ok on part of the enmesh and then just stops randomizing.
    Interesting to note that even changing the Seed, the non-randomized area will stay the same.
    Click image for larger version

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    mekene

  • #2
    Hi, thanks for posting. I am not able to reproduce this issue in a simple scene. Could you archive and attach your scene for review?
    If you'd like check mine (attached) and let us know if this is the same workflow.
    Attached Files
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Weird, its working fine with me

      Click image for larger version

Name:	Multisub+Enmesh.gif
Views:	135
Size:	1.04 MB
ID:	1205006
      Carlos Rodriguez
      RTstudio
      Tutorials

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      • #4
        Thanks for the effort ChuckRT and for the help. Curious to see what the issue is with theedge's scene.
        Vladimir Krastev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Side Note, The 3D Max Archive does not does good job, can anybody recommend a script for Max 2024 Please.
          Thank you.

          Phil

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          • #6
            Ok, found the problem : I had a UVW modifier applied in order to have a consistent scale accross multiple objects.Iit seems that enmesh does not like that.

            mekene

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            • #7
              Originally posted by philip kelly View Post
              Side Note, The 3D Max Archive does not does good job, can anybody recommend a script for Max 2024 Please.
              Thank you.

              Phil
              I havent found any issues with Archive unless where it founds duplicates maps, I usually use Collect script just when I dont want to make a zip, hope this helps ​
              Carlos Rodriguez
              RTstudio
              Tutorials

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              • #8
                Carlos
                Thank you.
                I find the default one does not collect all the maps.
                Phil

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