As you can see, the side where my sun hits the road is flat. I am after the shaded side for the whole roof. Tips? 3D Displacement - 2D is a little better.
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Flat Displacement
Last edited by glorybound; 01-04-2024, 04:03 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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It is mapped using Mapscaler. I'll try a UVW Map.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Are you sure it's not displaced? Looks like it could just be the sun angle. At the valley, the tiles on the right kind of look like they do have some displacement (you can see the line of the valley has some zig zag to it corresponding to the tiles on the right.)www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Yes, that is my point. All displacement is gone when not in the shade.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I don't think it's a problem with your displacement, just the sun angle, i.e., change the sun angle.
Alternatively, I'll sometimes multiply the diffuse map with the displacement map to add some artificial shadowing to the diffuse.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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