Hello!
We are encountering some issues with adaptive lighting and SSS materials receiving proper direct light in interior scenes. We're using V-Ray for 3ds Max version 6.20.03, build 32518.
The scene setup is as follows:
Camera:
V-Ray Physical Camera positioned inside a building
Lighting:
Domelight with HDRI as the main light source Several other lights representing artificial lighting within the building
Geometry:
A "normal" living room with both open and closed windows
Rendersetting:
image sampler: Bucket
adaptive lights (16)
GI: LC+IM / LC+BF
I've encountered similar issues in two scenes like the one described above.
In both cases, the direct lighting was incorrect (though it appeared correctly in the light cache). Upon investigation, I found that objects above the camera with FastSSS materials were causing the problem.
Switching the material to a normal V-Ray material resolved the issue.
The scene rendered correctly when I moved the object with the FastSSS material below the scene's ground or switched to full light evaluation.
Could someone confirm this peculiar behavior? Is there already a fix available for the used V-Ray version (6.20.03, build 32518 )?
If further explanation is required, please let me know.
Thank you in advance.
Best regards,
Bernhard
We are encountering some issues with adaptive lighting and SSS materials receiving proper direct light in interior scenes. We're using V-Ray for 3ds Max version 6.20.03, build 32518.
The scene setup is as follows:
Camera:
V-Ray Physical Camera positioned inside a building
Lighting:
Domelight with HDRI as the main light source Several other lights representing artificial lighting within the building
Geometry:
A "normal" living room with both open and closed windows
Rendersetting:
image sampler: Bucket
adaptive lights (16)
GI: LC+IM / LC+BF
I've encountered similar issues in two scenes like the one described above.
In both cases, the direct lighting was incorrect (though it appeared correctly in the light cache). Upon investigation, I found that objects above the camera with FastSSS materials were causing the problem.
Switching the material to a normal V-Ray material resolved the issue.
The scene rendered correctly when I moved the object with the FastSSS material below the scene's ground or switched to full light evaluation.
Could someone confirm this peculiar behavior? Is there already a fix available for the used V-Ray version (6.20.03, build 32518 )?
If further explanation is required, please let me know.
Thank you in advance.
Best regards,
Bernhard
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