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No direct light visible in interiors with adaptive lights and SSS-Materials

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  • No direct light visible in interiors with adaptive lights and SSS-Materials

    Hello!

    We are encountering some issues with adaptive lighting and SSS materials receiving proper direct light in interior scenes. We're using V-Ray for 3ds Max version 6.20.03, build 32518.

    The scene setup is as follows:

    Camera:
    V-Ray Physical Camera positioned inside a building

    Lighting:
    Domelight with HDRI as the main light source Several other lights representing artificial lighting within the building

    Geometry:
    A "normal" living room with both open and closed windows

    Rendersetting:
    image sampler: Bucket
    adaptive lights (16)
    GI: LC+IM / LC+BF


    I've encountered similar issues in two scenes like the one described above.
    In both cases, the direct lighting was incorrect (though it appeared correctly in the light cache). Upon investigation, I found that objects above the camera with FastSSS materials were causing the problem.
    Switching the material to a normal V-Ray material resolved the issue.

    The scene rendered correctly when I moved the object with the FastSSS material below the scene's ground or switched to full light evaluation.

    Could someone confirm this peculiar behavior? Is there already a fix available for the used V-Ray version (6.20.03, build 32518 )?
    If further explanation is required, please let me know.

    Thank you in advance.
    Best regards,
    Bernhard

  • #2
    Hi, thanks for posting. Please send us a scene that illustrates the issue. You can do that here or trough the ticketing system. If you choose the ticketing system please add a link to this thread in your message to support.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Hi, there is and issue with your scene that needs to be reviewed more carefully by our developers. We've reported it under VMAX-14157.
      Please switch your VRayFastSSS2 material's scattering options from raytraced to simple as a temporary workaround.
      Click image for larger version

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      Vladimir Krastev | chaos.com
      Chaos Support Representative | contact us

      Comment

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