I am guessing you are going to say this is a Max thing, but is there a way to get textures to NOT tile in the viewport if the Tile checkbox is unchecked? My textures always seem to be displayed tiled even when tiling is turned off either with VRayBitmap or Max Bitmap.
Any easy fixes (other than padding out around the texture)? Thanks in advance.
Any easy fixes (other than padding out around the texture)? Thanks in advance.
Comment