Hey everybody,
I am currently creating an underwater scene which works great.
I have two VRayPlanes inside the scene, one for the ocean with a simple water material and a black one for the ground of the ocean.
I have a box gizmo for my VRayEnvironmentFog and use a simple sun/sky system for lighting. I have one additional VRayLight to fake some caustics on the sphere's surface.
Everything looks fine so far.
Only when I add any render element, the visual appearance of my scene drastically changes.
For example the image below where you see the black surrounding is the exact same scene as the other image only with a simple Multimatte render element activated.
Not only does the look change but also the render time kind of explodes.
Is there something I am doing wrong or what causes this strange behaviour?
Thanks in advance,
Joe
I am currently creating an underwater scene which works great.
I have two VRayPlanes inside the scene, one for the ocean with a simple water material and a black one for the ground of the ocean.
I have a box gizmo for my VRayEnvironmentFog and use a simple sun/sky system for lighting. I have one additional VRayLight to fake some caustics on the sphere's surface.
Everything looks fine so far.
Only when I add any render element, the visual appearance of my scene drastically changes.
For example the image below where you see the black surrounding is the exact same scene as the other image only with a simple Multimatte render element activated.
Not only does the look change but also the render time kind of explodes.
Is there something I am doing wrong or what causes this strange behaviour?
Thanks in advance,
Joe
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