I'm getting black splotches over my renders with scattered Forest Pack objects which are invisible to camera. Please check the screenshots below. there's a hedge in front of the camera. The hedge is hidden to the camera only in "Object Properties", but it's still renderable and visible to reflections/refractions. The splotches go away if I delete, hide, or if I disable the "renderable" option, which of course is not good since I need the reflections from the hedge and the GI it creates/blocks. I tried increasing Secondary Ray Bias in V-Ray's settings from 0.00 to 0.001 and then to even 0.02, but it didn't make any difference. I'm using the latest V-Ray and Forest Pack versions.
Announcement
Collapse
No announcement yet.
Black splotches in the RGB color and alpha channel with invisible Forest Pack objects
Collapse
X
-
Black splotches in the RGB color and alpha channel with invisible Forest Pack objects
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
-
Nice roof man!
If you have these errors it's mostly due to having Forest Pack (or other scatterer) hidden to the camera or a VrayClipper clipping them. Raising Max Transp Levels to about 500 should fix it.
- Likes 1
Comment
-
That did the trick! Thank you both.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
Comment
Comment