I deeply rely on overnight batch rendering (with 3ds max built-in Batch render) and denoiser cryptomatte mask to exclude some materials with small details from the denoiser.
However, the output files (png) are not saved from the RGB color output which correctly displays the masked denoiser, but, I can assume, from the effectsResult channel, lacking the masking, so I have to manually cycle through all the images to resave them correctly.
On a side note, when i change the image in the VFB, the denoiser in layers is not displayed, I have to manually display it so it's calculated again, it's kinda slow.
Could I kindly ask if there's any workaround?
Thanks!
EDIT: forgot to point out that I'm using distributed rendering each time.
However, the output files (png) are not saved from the RGB color output which correctly displays the masked denoiser, but, I can assume, from the effectsResult channel, lacking the masking, so I have to manually cycle through all the images to resave them correctly.
On a side note, when i change the image in the VFB, the denoiser in layers is not displayed, I have to manually display it so it's calculated again, it's kinda slow.
Could I kindly ask if there's any workaround?
Thanks!
EDIT: forgot to point out that I'm using distributed rendering each time.
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