Hello, I'm a little stuck with this error message "Error building Embree static ray caster, error message: [EmbreeRayServer::doBuildSDTree] 3: Setting vertex buffer failed (number triangles 441194591)"
I've searched the forum and seen about three others have this error, but nobody has explained how to fix it or what's causing it. I'd appreciate some help, please, and perhaps a little pointer to the correct instructions the fix relates.
Here's what happened. I have a scene that I've been working on for a while. It rendered easily unitl I changed two lights from VRAY Spheres to VRAY Targetted Discs. With the lights set to targetting discs I get the error message. I'll attach the full log. If I go back to the save before I switched the lights the scene will render.
During the render the Task Manager shows it's using 159GB of RAM, with plenty to spare.
My system is a Threadripper Pro, 256GB RAM, RTX A6000.
The scene is being rendered in 3DS Max 2024, VRAY 6.1 - CPU Render. Bucket Rendering. Brute Force / Brute Force in the GI.
NDA prevents me posting the scene, so I'll need some guidence as to what to try.
Thanks!
Simon
I've searched the forum and seen about three others have this error, but nobody has explained how to fix it or what's causing it. I'd appreciate some help, please, and perhaps a little pointer to the correct instructions the fix relates.
Here's what happened. I have a scene that I've been working on for a while. It rendered easily unitl I changed two lights from VRAY Spheres to VRAY Targetted Discs. With the lights set to targetting discs I get the error message. I'll attach the full log. If I go back to the save before I switched the lights the scene will render.
During the render the Task Manager shows it's using 159GB of RAM, with plenty to spare.
My system is a Threadripper Pro, 256GB RAM, RTX A6000.
The scene is being rendered in 3DS Max 2024, VRAY 6.1 - CPU Render. Bucket Rendering. Brute Force / Brute Force in the GI.
NDA prevents me posting the scene, so I'll need some guidence as to what to try.
Thanks!
Simon
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