I have a material which is using a VRayUVRandomizer in the bump channel, via a Vray Bitmap (in 'Mapping Source').
When I have converted all the geometry in the scene to Vrayproxies, I'm not getting the same pattern rendered before creating the proxies.
I'm not sure whether its due to the randomize settings (see below).
Is there a way I can get the VrayProxy and the non vray proxy pattern to match on render?
I have tried to merge the affected geos with the material back into the scene (no proxied), but still get the same issue.
Hope that makes sense.
When I have converted all the geometry in the scene to Vrayproxies, I'm not getting the same pattern rendered before creating the proxies.
I'm not sure whether its due to the randomize settings (see below).
Is there a way I can get the VrayProxy and the non vray proxy pattern to match on render?
I have tried to merge the affected geos with the material back into the scene (no proxied), but still get the same issue.
Hope that makes sense.
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