I need to render 180˚ views so have spherical camera set with an override of 180˚ but VRayToon will not show the lines unless I step back to 177˚ - above that and it gives me nothing unless I significantly increase the pixel value to almost double.
I can increase the pixel value for my purposes but it means I can't have thin toon lines. I'm just wondering why these last two % makes such a difference?
I can increase the pixel value for my purposes but it means I can't have thin toon lines. I'm just wondering why these last two % makes such a difference?
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