Hi there,
We are using additive (shellac) mode on one of our BlendMtl shaders which our pipeline relies on but have found that the BumpNormals element is affected by this. Please see the attachment showing before (normal) and after (broken) normals.
Is there a workaround for this to get correctly rendered BumpNormals when using additive mode in a BlendMtl?
Thanks in advance
We are using additive (shellac) mode on one of our BlendMtl shaders which our pipeline relies on but have found that the BumpNormals element is affected by this. Please see the attachment showing before (normal) and after (broken) normals.
Is there a workaround for this to get correctly rendered BumpNormals when using additive mode in a BlendMtl?
Thanks in advance
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