Hi all,
I want to render feathers, so I have a lot of polygons on top of each others with a feather-shape opacity map.
When rendering with CPU everything is fine
and with GPU it's 4 times faster but unwanted lines appear everywhere.
Anybody knows how to solve this (big) problem?
I want to render feathers, so I have a lot of polygons on top of each others with a feather-shape opacity map.
When rendering with CPU everything is fine
and with GPU it's 4 times faster but unwanted lines appear everywhere.
Anybody knows how to solve this (big) problem?
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