I'm getting totally wrong velocity passes with PhoenixFD meshes ( liquid simulations )
If I activate the Motion blur in the camera, then I get the right thing in the vray Velocity, if I turn off MB for the camera then I get wrong stuff.
Then the particles also do strange things..
left is wrong, right is the wave with high movement to the right so I deduce is fine ( but that one has MB on the camera too so I don't need the velocity channel )
If I activate the Motion blur in the camera, then I get the right thing in the vray Velocity, if I turn off MB for the camera then I get wrong stuff.
Then the particles also do strange things..
left is wrong, right is the wave with high movement to the right so I deduce is fine ( but that one has MB on the camera too so I don't need the velocity channel )
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