Hey guys,
I have some trouble with Multichannel EXR (yet again).
When a Multichannel EXR is saved, the Normal render element looks very different. Here is a screenshot from the frame buffer, the neutral area around the car is 0.5/0.5/1.0 RGB:

In Chaos Player (or anywhere else) the saved normal pass from Multichannel EXR looks like this. The neutral area is read as 0/0/1.0 RGB, so full blue. The rest of the image looks skewed.

In comparison, here is the normal pass saved through separate render elements via EXR, the neutral area is 0.5/0.5/1.0 RGB, as expected.

Can somebody please explain those inconsistencies and how to avoid them?
Best regards
Oliver
I have some trouble with Multichannel EXR (yet again).
When a Multichannel EXR is saved, the Normal render element looks very different. Here is a screenshot from the frame buffer, the neutral area around the car is 0.5/0.5/1.0 RGB:
In Chaos Player (or anywhere else) the saved normal pass from Multichannel EXR looks like this. The neutral area is read as 0/0/1.0 RGB, so full blue. The rest of the image looks skewed.
In comparison, here is the normal pass saved through separate render elements via EXR, the neutral area is 0.5/0.5/1.0 RGB, as expected.
Can somebody please explain those inconsistencies and how to avoid them?
Best regards
Oliver
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