This is specific to the compact material editor, the bug doesn't seem to be present when using the slate material editor.
To reproduce:
1. Open the compact material editor
2. Create a new vray material
3. Create a new Vraybitmap in any of the texture channel
4. Create a new VrayUVWRandomizer map for the above map
5. Copy the VrayBitmap to another material channel, doesn't matter what it is.
6. Open the material/map navigator
7. Click on one VrayUVWRandomizer map and then the other.
8. Max will hang for a bit and then crash.
To reproduce:
1. Open the compact material editor
2. Create a new vray material
3. Create a new Vraybitmap in any of the texture channel
4. Create a new VrayUVWRandomizer map for the above map
5. Copy the VrayBitmap to another material channel, doesn't matter what it is.
6. Open the material/map navigator
7. Click on one VrayUVWRandomizer map and then the other.
8. Max will hang for a bit and then crash.
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