Hello!
I've recently discovered weird artifacts and errors when rendering out high resolution images from Vray.
At first I couldn't understand why it only occurred on a few shots, but apparently it happens when using a high Focal Length number in the camera settings and having a high rendering resolution.
Rendering out the same image in low resolution produces the expected result, but increasing the resolution makes the artifacts gradually stronger and stronger.
As far as i can tell, it produces artifacts on geometry surfaces "black lines" and in the Normals layer.
In this example, i have a Normal image in low resolution, one in high resolution and the Raw result in high resolution.
The low resolution Normal image looks correct, but the high resolution Normal image looks very funky and off.
The cameras Focal Length setting is 2000mm, which of course is unrealistic in the real world, but I can't seem to find another way to produce a isometric perspective inside the VrayCamera / PhysicalCamera.
I assume this is a bug, but is there a way to render out isometric perspectives without increasing the Focal Length setting?
/ Frederik
I've recently discovered weird artifacts and errors when rendering out high resolution images from Vray.
At first I couldn't understand why it only occurred on a few shots, but apparently it happens when using a high Focal Length number in the camera settings and having a high rendering resolution.
Rendering out the same image in low resolution produces the expected result, but increasing the resolution makes the artifacts gradually stronger and stronger.
As far as i can tell, it produces artifacts on geometry surfaces "black lines" and in the Normals layer.
In this example, i have a Normal image in low resolution, one in high resolution and the Raw result in high resolution.
The low resolution Normal image looks correct, but the high resolution Normal image looks very funky and off.
The cameras Focal Length setting is 2000mm, which of course is unrealistic in the real world, but I can't seem to find another way to produce a isometric perspective inside the VrayCamera / PhysicalCamera.
I assume this is a bug, but is there a way to render out isometric perspectives without increasing the Focal Length setting?
/ Frederik
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