If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
New! You can now log in to the forums with your chaos.com account as well as your forum account.
In Nuke, the Z-depth pass often shows up embedded in the rgba layer instead of as a standalone pass like diffuse or specular. This happens because Z-depth data is typically stored as a single floating-point channel (e.g., Z or depth) rather than a separate layer. It’s meant to provide distance info, not a visible image, so Nuke handles it as auxiliary data within the main rgba layer.
To work with Z-depth as a separate pass, you can:
Use a Shuffle node to isolate the Z-depth channel into its own layer.
Remap values with a Grade node if needed to view it better.
Directly use nodes like ZDefocus or DepthToPosition, which read Z-depth data without needing a separate layer.
This setup is common in compositing since Z-depth isn't typically meant to be viewed directly.
Comment