Announcement

Collapse
No announcement yet.

Matte with blend bug??

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Matte with blend bug??

    Hello!
    I'm using a blend material where one of the materials is a matte material (actually a vraymtlwrapper) and a map in the mask slot
    The edges between the two materials get really weird but only when one of them is a matte material.
    Can someone help?!
    Thanks



    http://clientes.netvisao.pt/ruquita/MatteBlendTest.zip

  • #2
    i dont have the time to take a hack at it tonight maybe tomorow but this topic should be put into the vray :: problems section

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

    Comment


    • #3
      Im guessing that matte, is just one of those materials that has to be by itself, not in a blend material..etc..

      Will also look at the file tonight, assuming it hasnt been solved by then

      Comment


      • #4
        Hi RSF,

        I have opened your scene and have examined it...
        The problem seems to be with the MASK file...
        I have replaced it with a procedural Gradient Ramp Map, with similar look, and it renders OK...!

        Will try to fix your MASK file, and if it still goes wrong , maybe can use my example...
        http://www.spot3d.com/vray/scenes/Ma...ndTest_fix.rar

        Best regards,
        nikki Candelero
        .:: FREE Your MINDs, LIVE Your IDEAS ::.

        Comment


        • #5
          the mask has some artifacts that result from the jpeg compression. i would use a tga or a png.

          daniel
          Daniel Santana | Co-Founder / Technical Director
          You can do it! VFX
          Lisbon/Porto - Portugal
          http://www.ycdivfx.com

          Comment


          • #6
            Thanks guys.
            I guess matte has only two states and grayscale would be mapped to either black or white...wich means pixelation...right
            I guess mask boundaries always need to be hiden behind something.
            Well...could be better..
            Thanks anyway.

            Comment

            Working...
            X