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Aerial Perspective affecting technical passes

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  • Aerial Perspective affecting technical passes

    Hello,
    we have issues with Aerial Perspective affecting technical passes like ZDepth or Position. Is this intended behaviour of bug? How can we avoid that?
    Thanks

    zdepth pass, rendered with defocus
    Click image for larger version  Name:	image.png Views:	0 Size:	200.3 KB ID:	1220477
    Last edited by frodopytlicek; 15-11-2024, 08:45 AM.

  • #2
    I've been going on about this for years...
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

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    • #3
      Yes I know about this for years too but it started to be a big issue now when we started experimenting with rendered defocus. It's not possible to comp without edge problems.

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      • #4
        Yes, it's been like that for some time now. It's not wrong, however, currently, there's no way to render those technical passes without the fog (unless of course rendering twice with and without the fog).
        A few updates ago, we added an "Affect Alpha" option to address a similar issue - fog affecting Shadow Catchers. I'm sure we'll get to this, too.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Thats not the answer I was hopig for, but at least you are aware of it. Thanks

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