Hi,
Please check the screenshot below. Any ideas why this happens? If I use just a UVW map modifier in "Box" mode, the mapping works perfectly fine. There are no flipped normals and they all face in the same direction. This happens with both the CPU and the GPU engine. Let me know if you need the scene.
Please check the screenshot below. Any ideas why this happens? If I use just a UVW map modifier in "Box" mode, the mapping works perfectly fine. There are no flipped normals and they all face in the same direction. This happens with both the CPU and the GPU engine. Let me know if you need the scene.