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Problem with the mapping when using TriplanarTex map

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  • Problem with the mapping when using TriplanarTex map

    Hi,

    Please check the screenshot below. Any ideas why this happens? If I use just a UVW map modifier in "Box" mode, the mapping works perfectly fine. There are no flipped normals and they all face in the same direction. This happens with both the CPU and the GPU engine. Let me know if you need the scene.

    Click image for larger version

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    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90
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