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Bump value converted from Corona to V-Ray

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  • Bump value converted from Corona to V-Ray

    when I convert Corona files to V-Ray, either with the V-Ray tool or with VRayMaxConverterPro, the resulting bump is far too high.
    Is this normal?​
    Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
    Sketchup PRO 24.0.594 + V-Ray 7.00.01
    3DS Max 2024.2.3 + V-Ray 6.20.06
    3DS Max 2025.3 + V-Ray 7.00.04
    Chaos Vantage 2.6.2
    GeForce Studio Ready Driver Version 566.14​

  • #2
    Corona and V-Ray bump maps use different units, but the result after conversion should be identical. Is this not the case on your end?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      I expereince the same issue. Every bump map in the scene is set to an amount of 300 after conversion and looks wrong.
      Any hints?

      How could we mass edit the bump value to a lower value as a workaround?

      Corona 12 update 1 / 3ds Max 2025.3, Vray 7.004

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      • #4
        Originally posted by aida View Post
        I expereince the same issue. Every bump map in the scene is set to an amount of 300 after conversion and looks wrong.
        Any hints?

        How could we mass edit the bump value to a lower value as a workaround?

        Corona 12 update 1 / 3ds Max 2025.3, Vray 7.004
        There's a lot of mass editors out there: Modifier Modifier Zorb is one of them. VMC also: https://www.oliverradford.com/3ds-ma...erial-control/
        A.

        ---------------------
        www.digitaltwins.be

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        • #5
          Originally posted by aida View Post
          How could we mass edit the bump value to a lower value as a workaround?
          This simple script will change all Bump multipliers on VRayMtls (applied in the scene) to the chosen value; Run it in the script listener:
          Code:
          for i in sceneMmaterials where classof i == VRayMtl do i.texmap_bump_multiplier = 30
          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

          Comment

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