So, is there any way around it, if say i had to use a direct light with a very large fall off?
And as for the polycount thing, seeing as the proxys are being read from actual meshes isnt it able to get the polys from the mesh and show that?
Like if i make a 1000 poly tree into a vrmesh and proxy it into the scene. Its still a 1000poly trre, its just being loaded different at render time, so isnt vray able to get the polycount information from the vrmesh and then show it in the framestamp? and if its not able to because the vrmesh doesnt contain that information then wouldnt it be fairly easy to have the polycount of the object stored in the vrmesh so that it can be shown in the render?
I realise its not quite possible with displacement or implicit surfaces but surely its possible with meshes turned to vrmeshes then used via proxys.
Or is it just not worth the trouble
And as for the polycount thing, seeing as the proxys are being read from actual meshes isnt it able to get the polys from the mesh and show that?
Like if i make a 1000 poly tree into a vrmesh and proxy it into the scene. Its still a 1000poly trre, its just being loaded different at render time, so isnt vray able to get the polycount information from the vrmesh and then show it in the framestamp? and if its not able to because the vrmesh doesnt contain that information then wouldnt it be fairly easy to have the polycount of the object stored in the vrmesh so that it can be shown in the render?
I realise its not quite possible with displacement or implicit surfaces but surely its possible with meshes turned to vrmeshes then used via proxys.
Or is it just not worth the trouble

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