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Dynamic Geometry and framestamp polycount

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  • #16
    So, is there any way around it, if say i had to use a direct light with a very large fall off?

    And as for the polycount thing, seeing as the proxys are being read from actual meshes isnt it able to get the polys from the mesh and show that?
    Like if i make a 1000 poly tree into a vrmesh and proxy it into the scene. Its still a 1000poly trre, its just being loaded different at render time, so isnt vray able to get the polycount information from the vrmesh and then show it in the framestamp? and if its not able to because the vrmesh doesnt contain that information then wouldnt it be fairly easy to have the polycount of the object stored in the vrmesh so that it can be shown in the render?

    I realise its not quite possible with displacement or implicit surfaces but surely its possible with meshes turned to vrmeshes then used via proxys.
    Or is it just not worth the trouble

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    • #17
      Originally posted by DaForce
      So, is there any way around it, if say i had to use a direct light with a very large fall off?
      No way other than to move the light very far from your scene. Note that this is not a V-Ray specific problem though, you will get it in any 3dsmax renderer.

      And as for the polycount thing, seeing as the proxys are being read from actual meshes isnt it able to get the polys from the mesh and show that?
      Like if i make a 1000 poly tree into a vrmesh and proxy it into the scene. Its still a 1000poly trre, its just being loaded different at render time, so isnt vray able to get the polycount information from the vrmesh and then show it in the framestamp? and if its not able to because the vrmesh doesnt contain that information then wouldnt it be fairly easy to have the polycount of the object stored in the vrmesh so that it can be shown in the render?

      I realise its not quite possible with displacement or implicit surfaces but surely its possible with meshes turned to vrmeshes then used via proxys.
      Or is it just not worth the trouble
      Let's just say that it is not possible with the current method that V-Ray uses to count triangles. Further on, the proxies do not explicitly store information about the total number of triangles in them (of course, this can be added if needed).

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        Alrighty, Thanks for clearing that up. Might just wait for vraysun nudge nudge

        I think it would be handy to have the proxies have that info... sure its not necessary, but would be handy in certain situations. So if its easy enough to do, and you can squeeze in the time for it ... then by all means

        Thanks for your help again, much appreciated.

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