As the title suggests, I have a clipper referencing an editable poly which has animated face extrudes.
If I select all its keys and reposition them in the timeline, then the clipper will show them animating, however
dragging the timeline or playing it will not update the clipper in the same way.
It works in the render just fine, though for animation timing it would be advantageous to have it update whilst playing.
Is that a possible thing to do, or just the way it is?
If I select all its keys and reposition them in the timeline, then the clipper will show them animating, however
dragging the timeline or playing it will not update the clipper in the same way.
It works in the render just fine, though for animation timing it would be advantageous to have it update whilst playing.
Is that a possible thing to do, or just the way it is?
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