Dear all,
I know this might not be the right forum for the request, but since my experience was that this forum here is the one with the most knowledge and responsiveness, I will try to post it here.
I have successfully updated our own pipeline scripts to support the new “Bake to texture” Feature within 3dsmax, formerly it was “Render to texture”. What I am failing at is to submit the bake job optionally with Distributed Rendering. I mean I can set the flag and the servers start to calculate together the prepass, but when rendering the final image, they go off and restart, never finishing the rendering.
Did anybody have the same issue?
I submit a script-job for texturebaking, and i manipulate the amount of frames to let for example 5 slaves join the task, as I am used to do it for rendering large images.
Here are some excerpts of the code:
SMTDSettings.DBR = true
SMTDSettings.DBRServers = 5
SMTDSettings.DBRUse3dsCmd = false
SMTDSettings.ForceWorkstationMode = false
SMTDSettings.UseSilentMode = false
SMTDSettings.SubmitAsMXSJob = true
SMTDSettings.isBakeJob = true
SMTDSettings.BakeJobOneObjectPerTask = true
SMTD_objsToBake = #(…)
Also I use these settings, but they do not have an effect:
SMTDSettings.UseCustomFrameList = true
SMTDSettings.CustomFrameList = #(0,1,2,3,4)
Directly in the Submitinfofile i then manipulated the frameslist, since it doesn’t update through the above settings, here i takes as many frames as i want farm slaves together with master to join the job:
Frames=0,1,2,3,4
I know this might not be the right forum for the request, but since my experience was that this forum here is the one with the most knowledge and responsiveness, I will try to post it here.
I have successfully updated our own pipeline scripts to support the new “Bake to texture” Feature within 3dsmax, formerly it was “Render to texture”. What I am failing at is to submit the bake job optionally with Distributed Rendering. I mean I can set the flag and the servers start to calculate together the prepass, but when rendering the final image, they go off and restart, never finishing the rendering.
Did anybody have the same issue?
I submit a script-job for texturebaking, and i manipulate the amount of frames to let for example 5 slaves join the task, as I am used to do it for rendering large images.
Here are some excerpts of the code:
SMTDSettings.DBR = true
SMTDSettings.DBRServers = 5
SMTDSettings.DBRUse3dsCmd = false
SMTDSettings.ForceWorkstationMode = false
SMTDSettings.UseSilentMode = false
SMTDSettings.SubmitAsMXSJob = true
SMTDSettings.isBakeJob = true
SMTDSettings.BakeJobOneObjectPerTask = true
SMTD_objsToBake = #(…)
Also I use these settings, but they do not have an effect:
SMTDSettings.UseCustomFrameList = true
SMTDSettings.CustomFrameList = #(0,1,2,3,4)
Directly in the Submitinfofile i then manipulated the frameslist, since it doesn’t update through the above settings, here i takes as many frames as i want farm slaves together with master to join the job:
Frames=0,1,2,3,4
Comment