Hi,
we are missing sky reflection on phoenix ocean when using rendered camera distorion. Off-screen margin doesn't help. I thinks it has something to do with phoenix displacement but I'm not sure. It looks like displacement is there and only correct reflection is missing. To replicate this just create an infinite phoienix ocean with some wave displacement and enable camera distortion on vray physical camera, make sure distortion is big enough to see the effect. We are using texture mode and stmap from nuke to distort.
Any tips?
we are missing sky reflection on phoenix ocean when using rendered camera distorion. Off-screen margin doesn't help. I thinks it has something to do with phoenix displacement but I'm not sure. It looks like displacement is there and only correct reflection is missing. To replicate this just create an infinite phoienix ocean with some wave displacement and enable camera distortion on vray physical camera, make sure distortion is big enough to see the effect. We are using texture mode and stmap from nuke to distort.
Any tips?
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