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Vray Object emitted GI and Vray Mtl Wrapper bug

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  • #16
    Vlado, I will give it a try... I didnt finish my thought...

    So, really it shouldnt matter what the object is sending out as long as its a gi sent out by that object, it can be self illuminated, reflected, or whatever else. If one can identify the object as a special paramiter for sent GI in the scene which is unique from other types of gi, like environment gi and so on, then it can be specified in matte that this type of gi can be recieved by the matte.
    Anyway...good to know that you are aware of this
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #17
      Just tried it, and I think it can work. But as mentioned in another thread about gbuffers, vray automaticly exports rgb and alpha, is there a way not to do that? Since I like manual control over everything.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #18
        i agree. seems kinda silly to automatically output those unless I specify it.
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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