Hi everyone,
I’ve encountered an issue with converting VRayProxy to Mesh and the use of custom attributes. I have an Alembic (.abc) file exported from Houdini, which I load via VRayProxy in 3ds Max. The attributes works in both V-Ray GPU and V-Ray CPU while the geometry remains in proxy form. However, once I convert the proxy to a mesh, the attributes stop working.
It seems the problem might lie in the order of channels between the Proxy and the Mesh, which should ideally stay consistent but apparently don’t.
By the way, I found this behavior while worked with Chaos Vantage, that also has some bugs in this situation, but devs already fixed it for Vantage. You can check my post about it on the Chaos Vantage forum here:
https://forums.chaos.com/forum/chaos...e-from-houdini
I can also share the same scene if needed for testing.
As a side note, I’ve had no success using VRayUserScalar or VRayUserColor to map attributes as colors.
I’ve encountered an issue with converting VRayProxy to Mesh and the use of custom attributes. I have an Alembic (.abc) file exported from Houdini, which I load via VRayProxy in 3ds Max. The attributes works in both V-Ray GPU and V-Ray CPU while the geometry remains in proxy form. However, once I convert the proxy to a mesh, the attributes stop working.
It seems the problem might lie in the order of channels between the Proxy and the Mesh, which should ideally stay consistent but apparently don’t.
By the way, I found this behavior while worked with Chaos Vantage, that also has some bugs in this situation, but devs already fixed it for Vantage. You can check my post about it on the Chaos Vantage forum here:
https://forums.chaos.com/forum/chaos...e-from-houdini
I can also share the same scene if needed for testing.
As a side note, I’ve had no success using VRayUserScalar or VRayUserColor to map attributes as colors.
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