Hey guys, we are facing strange result with the VRayAlSurfaceMtl in ACES workflow:
Tested on :
- 3dsMax2023 with VRay 6 Update 1.2 (6.10.09 Build 32197)
- 3dsMax2024 with VRay 6 Update 2.1 (6.20.06 Build 00000)
Both with ACES Workflow.
We spotted the problem while rendering character in lookdev:
We managed to reproduce it on a basic scene with just a sphere and a VRayColor (attached)
To reproduce it we need a basic VRayAlSurface by default with SSS mix at 1
It looks like the problem is visible only when we use sRGB primaries in the VRayColor.
![SphereVRayColorsRGBPrimaries.png Click image for larger version
Name: SphereVRayColorsRGBPrimaries.png
Views: 46
Size: 1.80 MB
ID: 1226024](filedata/fetch?id=1226024&d=1738235343)
RGB primaries = None
![SphereVRayColorsNone.png Click image for larger version
Name: SphereVRayColorsNone.png
Views: 46
Size: 1.70 MB
ID: 1226025](filedata/fetch?id=1226025&d=1738235398)
RGB primaries = ACES primaries
![SphereVRayColorsAcesPrimaries.png Click image for larger version
Name: SphereVRayColorsAcesPrimaries.png
Views: 46
Size: 1.83 MB
ID: 1226026](filedata/fetch?id=1226026&d=1738235477)
Since we work in ACES Workflow we must work in sRGB primaries, it feels like the artefact is stronger with reddish colors (Aces related I guess), we also spotted that if we up drastically the min shading rate (6 by default) it softens the artefact (weirdly we found out that a value of 3 or 4 also reduce it).
As I said we have some ways to bypass this issue either changing rgb mode (for this specific character) or up the min shading rate on every character renderlayers but all of those feels a bit messy for a production what's your take on this?
I've attached our ACES config and 3dsMax2023 scene.
Thanks!
Jordan
Tested on :
- 3dsMax2023 with VRay 6 Update 1.2 (6.10.09 Build 32197)
- 3dsMax2024 with VRay 6 Update 2.1 (6.20.06 Build 00000)
Both with ACES Workflow.
We spotted the problem while rendering character in lookdev:
We managed to reproduce it on a basic scene with just a sphere and a VRayColor (attached)
To reproduce it we need a basic VRayAlSurface by default with SSS mix at 1
It looks like the problem is visible only when we use sRGB primaries in the VRayColor.
RGB primaries = None
RGB primaries = ACES primaries
Since we work in ACES Workflow we must work in sRGB primaries, it feels like the artefact is stronger with reddish colors (Aces related I guess), we also spotted that if we up drastically the min shading rate (6 by default) it softens the artefact (weirdly we found out that a value of 3 or 4 also reduce it).
As I said we have some ways to bypass this issue either changing rgb mode (for this specific character) or up the min shading rate on every character renderlayers but all of those feels a bit messy for a production what's your take on this?
I've attached our ACES config and 3dsMax2023 scene.
Thanks!
Jordan
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