Announcement

Collapse
No announcement yet.

exception in positive time

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • exception in positive time

    Long time no post
    Here is my latest find
    I was rendering a animation 1250 frames long that I had extended backwards i time to -250.
    And everything worked fine for 250 frames (fom -250 to 0 in the max timeline). After that I got Vray exceptions "preparing omni".

    After having tried everything else I only had one option left. Move my entire animation to negative time. So I did and it works. I must say this. It's not fair. How are we supposed to be able to work with this kind of crazy errors?

    I don't direct this towards Chaos group who I admire greatly for their software. But to the industry in general. I know it's crazy clomplex stuff you are working on but this really put me off. Hm I have a deadline I wonder if it will render. Maybe it's just me beeing lazy not reading the forum every day staying on my toes.

    All in all I love Vray and I figured it out this time.

    (tho I got it to exlude my "world sphere" when rendering at lower resolutions than 720x576)

    If it doesn't work "kick it" it might not help but it's fun

    -Lander

  • #2
    Lander, I could not reproduce this error on a simpler scene, where I have rendered animated object from -5 frame to +5 frame with omni light and vray shadows and it has rendered fine. Maybe a more detailed explanation would help, for example did you use precalculated irradience map, maybe that had some kind of effect on this?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #3
      It's a medical thingie with cells and visus and stuff like that.
      There is no GI
      One omni light
      10 or so standard materials with falloff in the self illumination channel.
      Procedural bump and falloff diffuse.
      2 particle coulds with instanced geometry
      2 Z-brush generated displacement maps
      This is from memory so I probably missed some.

      I'm o ff to bed now. Tomorrow I'll strip it down to something basic that still fails to render and upload it so that you can have a look if you get the time.
      So far it's still kicking. only 9.5 hour left to render.

      thank's
      lander

      Comment

      Working...
      X