Happy Friday
I'm familiar with VrayToonMtl and scene setup, but some things are unclear. The main questions I have are:
-which shadow mode in the directional light do I use? (Adv. Ray Traced, Area Shadows, Shadow Map, Ray Traced Shadows, Vray Shadow or XShadow)
I picked VrayShadow, because I figured since I'm using Vray...you know. But maybe that's wrong?
Have a look at this simple scene:

What I'd like to achieve is the same 100% direct and self-shadow color over all objects in the scene. I have already done that by setting the same blue-ish color in the diffuse-ramp inside the material, which results in the blue shadows. But as you can see in the first screenshot, the blue color mixes with the diffuse color of the individual objects.
So what I did now is setting the diffuse color of every single material to white, which then resulted in the desired look:

So far so good, but the changing of the diffuse ramp and diffuse color on every single mat could become tedious in a huge scene. Also, this only worked because the diffuse color of the VrayToonMtl is set to white. If I load a bitmap in there, the shadows would again mix with the bitmap. Isn't there a "global" setting for shadow color? I thought I could just change shadow color or light color in the directional light settings, but that does nothing. In the docs, I read about shadow control in the VrayToonMtl, but that too does nothing when changed. What is shadow control supposed to do?
Also: do you know if there is any way to achieve black outlines/edges via VrayToonMtl? Or is that only achievable by using the VrayToon-effect in the environment slot? Were you ever able to achieve a natural, hand drawn looking, "ink"-resembling outline or do you know of any downloadable presets?
thank you
I'm familiar with VrayToonMtl and scene setup, but some things are unclear. The main questions I have are:
-which shadow mode in the directional light do I use? (Adv. Ray Traced, Area Shadows, Shadow Map, Ray Traced Shadows, Vray Shadow or XShadow)
I picked VrayShadow, because I figured since I'm using Vray...you know. But maybe that's wrong?
Have a look at this simple scene:
What I'd like to achieve is the same 100% direct and self-shadow color over all objects in the scene. I have already done that by setting the same blue-ish color in the diffuse-ramp inside the material, which results in the blue shadows. But as you can see in the first screenshot, the blue color mixes with the diffuse color of the individual objects.
So what I did now is setting the diffuse color of every single material to white, which then resulted in the desired look:
So far so good, but the changing of the diffuse ramp and diffuse color on every single mat could become tedious in a huge scene. Also, this only worked because the diffuse color of the VrayToonMtl is set to white. If I load a bitmap in there, the shadows would again mix with the bitmap. Isn't there a "global" setting for shadow color? I thought I could just change shadow color or light color in the directional light settings, but that does nothing. In the docs, I read about shadow control in the VrayToonMtl, but that too does nothing when changed. What is shadow control supposed to do?
Also: do you know if there is any way to achieve black outlines/edges via VrayToonMtl? Or is that only achievable by using the VrayToon-effect in the environment slot? Were you ever able to achieve a natural, hand drawn looking, "ink"-resembling outline or do you know of any downloadable presets?
thank you
Comment