I have a smoke sim that flickers throughout and am trying to identify what will reduce it, so any suggestions?
As a side note I'm using Embergen, so I can in fact get a superb result by outputting frames from there to composite, although I
would like the option to use it as a vdb too.
At their default sim settings for this of maybe 4mil cells, the quality of the result is orders of magnitude better than an exported vray vdb with a much higher, around 40mil voxel count.
So, is there nothing that Vray can do to match that output? It seems odd that the quality is so drastically different. Reasons?
As a side note I'm using Embergen, so I can in fact get a superb result by outputting frames from there to composite, although I
would like the option to use it as a vdb too.
At their default sim settings for this of maybe 4mil cells, the quality of the result is orders of magnitude better than an exported vray vdb with a much higher, around 40mil voxel count.
So, is there nothing that Vray can do to match that output? It seems odd that the quality is so drastically different. Reasons?
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