Every freaking SKU model! I can't fix so many things. What am I not doing right? Normals are flipped, and when I Unify, the geometry goes mad. I removed the smoothing, and it is still messed up. These render black.
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Sketchup Madness
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Is it possible to get the .SKP file?
I'd like to try something.Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 25.0.571 + V-Ray 7.00.03
3DS Max 2024.2.7 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7.00.04
Chaos Vantage 2.7.1
GeForce Studio Ready Driver Version 572.16
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try using an edit normals modifier, select all, reset.
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I ended up rebuilding all of the broken geometry. Here is the model.Attached FilesBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by Pixelcon View Posttry using an edit normals modifier, select all, reset.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
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Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 25.0.571 + V-Ray 7.00.03
3DS Max 2024.2.7 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7.00.04
Chaos Vantage 2.7.1
GeForce Studio Ready Driver Version 572.16
Comment
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As James said, when importing SketchUp models, provided they are made modelled correctly in SU (fe: correct surface direction > which you can check in monochrome mode in SU, default is purple face = back of the face), you need to apply a normal modifier and press reset. The handles need to go from Green (explicit) to Blue (unspecified). 99% of the time this is the only thing you need to do. Sometimes additionally add a vertex weld and a smooth modifier.
This is also not the first time you mentioned issues with SketchUp cfr this thread where I already provided you with that solution: https://forums.chaos.com/forum/v-ray.../1171829-glass
Also be weary of mirrored geometry. SketchUp applies a negative scale when mirroring (flip along axis) groups, which 3dsMax doesn't like.Last edited by Vizioen; 25-03-2025, 03:46 AM.
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I'm always having issues with SU models, and I did a search, knowing I have asked before, but didn't find anything useful.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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The problem happens when I create a dirt map.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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try checking double sided and/or thin mode in the dirt map as well as fixing the normals as I mentioned above.
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Originally posted by Pixelcon View Posttry checking double sided and/or thin mode in the dirt map as well as fixing the normals as I mentioned above.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View Post
Double-sided has resolved the wonky issue. I'll probably still have to work out the normals once I add colors and materials.
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