Hi,
Using 3dsMax2021.3.16 with Vray5 (update 1.2) and Deadline 10.4.0.12 I have the following issue:
When submitting a distributed render (DBR) job to deadline with any atmospheric effect added (VrayToon / EnvironmentFog etc…) the job always fails if RAW and Separate channel output are used.
With an atmospheric effect added + RAW or Separate channels output ON:
* If I render locally on workstation (no DBR) it renders fine.
* If I delete the atmospheric effect, then DBR job renders fine over deadline.
* If I re-add any atmospheric effect, the DBR job fails over deadline again.
* If I disable the atmospheric effect, the DBR job still fails over deadline.
* With an atmospheric effect still present, if I switch off DBR the job renders fine over deadline.
* If I turn off RAW and Separate channels (just leaving standard Max render output) the DBR job renders fine over deadline.
So, it appears any atmospheric effect interferes with RAW and Separate channel output paths, but only for DBR renders running on Deadline!
The Deadline Error log:
Error: RenderTask: Unexpected exception (26/03/2025 15:15:07; [V-Ray] Cannot send asset \\StorageDrive\Projects\Test\2025-03-26\CAM001_Toon_.exr
Error opening file: [PFileStream::Open] 2: (2) The system cannot find the file specified.)
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
Type
RenderPluginException
Stack Trace
at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bgt, CancellationToken bgu)
at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter ajx, CancellationToken ajy)
Thanks for any help diagnosing!
It’s a really strange issue!
Graham
Using 3dsMax2021.3.16 with Vray5 (update 1.2) and Deadline 10.4.0.12 I have the following issue:
When submitting a distributed render (DBR) job to deadline with any atmospheric effect added (VrayToon / EnvironmentFog etc…) the job always fails if RAW and Separate channel output are used.
With an atmospheric effect added + RAW or Separate channels output ON:
* If I render locally on workstation (no DBR) it renders fine.
* If I delete the atmospheric effect, then DBR job renders fine over deadline.
* If I re-add any atmospheric effect, the DBR job fails over deadline again.
* If I disable the atmospheric effect, the DBR job still fails over deadline.
* With an atmospheric effect still present, if I switch off DBR the job renders fine over deadline.
* If I turn off RAW and Separate channels (just leaving standard Max render output) the DBR job renders fine over deadline.
So, it appears any atmospheric effect interferes with RAW and Separate channel output paths, but only for DBR renders running on Deadline!
The Deadline Error log:
Error: RenderTask: Unexpected exception (26/03/2025 15:15:07; [V-Ray] Cannot send asset \\StorageDrive\Projects\Test\2025-03-26\CAM001_Toon_.exr
Error opening file: [PFileStream::Open] 2: (2) The system cannot find the file specified.)
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
Type
RenderPluginException
Stack Trace
at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bgt, CancellationToken bgu)
at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter ajx, CancellationToken ajy)
Thanks for any help diagnosing!
It’s a really strange issue!

Graham
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