I have a small section of ground made of 21 polygons. When I render, some of the polys render darker than the surrounding ones;

For the life of me, I've tired everything I can think of. Editing the polys, editing the normals, creating a brand new surface from splines, editing the smoothing groups, tessellating the surface but nothing seems to work.
I've come across this issue before with another scene. If anyone could take a look see and give some advice it would greatly be appreciated!
Download for the 3ds Max file.
For the life of me, I've tired everything I can think of. Editing the polys, editing the normals, creating a brand new surface from splines, editing the smoothing groups, tessellating the surface but nothing seems to work.
I've come across this issue before with another scene. If anyone could take a look see and give some advice it would greatly be appreciated!
Download for the 3ds Max file.
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