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Distance text dependency loop

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  • Distance text dependency loop

    I have this situation:
    A road and a curb. used distance text + dirt map (composite) as mask for a blend material to create dirt in some places.
    For the curb I used a concrete material and a soil material with the mask as distance from road and from sidewalk/paving.
    But when I try to create the road material the same way, with asphalt and soil plugged onto a blend material and masking with distance tex, I can not use the curb as object for distance (because it is being used in a completely different material and is creating a dependency loop).
    I will solve this by only using dirt map (does not give the same result however).
    I still don't see the dependency loop, the curb should check its distance to the road with its map, and the road to the curb with a separate map.

  • #2
    Hard to solve without seeing a scene.
    You can however duplicate the reference node (f.e. the curbing) and make it non renderable.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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