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.write_vrmesh Save vrmesh has no UV

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  • .write_vrmesh Save vrmesh has no UV

    The source UV is not present in the vrmesh that I saved baking the displacement with .write_vrmesh.
    Is this a no supported?​
    Last edited by flat; Today, 02:35 AM.

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    It seems like a limitation, yes. I'll talk to the devs to confirm.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      UV support would be great.

      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

      Comment


      • #4
        Good news - the source UVs are already exported as a Vertex Color Channel (channel 0). Simply switch the textures' mapping to "Vertex Color Channel", and it should work.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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