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Good news - the source UVs are already exported as a Vertex Color Channel (channel 0). Simply switch the textures' mapping to "Vertex Color Channel", and it should work.
Good news - the source UVs are already exported as a Vertex Color Channel (channel 0). Simply switch the textures' mapping to "Vertex Color Channel", and it should work.
Good news - the source UVs are already exported as a Vertex Color Channel (channel 0). Simply switch the textures' mapping to "Vertex Color Channel", and it should work.
Ah, there's UV channel 0.
I was totally stuck on 3dsMax's UV channel rules.
Thanks for letting me know! SOLVED.
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