Hi everyone,
I’m running into a strange issue and hoping someone has seen this before.
When I render my scenes using 3dsmaxcmd or through our render farm, some textures are missing in the final output. However, if I render the exact same scene from the 3ds Max GUI, everything looks fine — all textures show up correctly.
After some testing, I’ve noticed that the missing textures are specifically the ones used in V-Ray Blend Materials (VRayBlendMtl). Other V-Ray materials render without any issues.
The Asset Tracker shows no missing files, and the paths are all correct and accessible.
Has anyone else experienced something similar? Any idea why these textures would fail only in headless rendering modes?
Thanks in advance!
I’m running into a strange issue and hoping someone has seen this before.
When I render my scenes using 3dsmaxcmd or through our render farm, some textures are missing in the final output. However, if I render the exact same scene from the 3ds Max GUI, everything looks fine — all textures show up correctly.
After some testing, I’ve noticed that the missing textures are specifically the ones used in V-Ray Blend Materials (VRayBlendMtl). Other V-Ray materials render without any issues.
The Asset Tracker shows no missing files, and the paths are all correct and accessible.
Has anyone else experienced something similar? Any idea why these textures would fail only in headless rendering modes?
Thanks in advance!
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