Render element issue of Vraybumpmtl.
I am using 3ds max 2025, vray 7.
I have a question about vraybumpmtl, one of the vray materials.
When I create a base material using vraymtl with a coat layer and add vraybumpmtl for additional bumps, I don't understand the output render element.
For example, when I use carpaint using a coat layer with bumpmtl, the coat layer render element becomes messed up, and I can't do the right work in post-production.
Is this a bug? Or is it an unavoidable part of the shader's characteristics?
If this output is normal, could you explain why?
I am using 3ds max 2025, vray 7.
I have a question about vraybumpmtl, one of the vray materials.
When I create a base material using vraymtl with a coat layer and add vraybumpmtl for additional bumps, I don't understand the output render element.
For example, when I use carpaint using a coat layer with bumpmtl, the coat layer render element becomes messed up, and I can't do the right work in post-production.
Is this a bug? Or is it an unavoidable part of the shader's characteristics?
If this output is normal, could you explain why?
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