There is a difference between rendering displacement with an orthographic viewport created from an orthographic camera, in comparison to rendering an orthographic view created from a perspective camera.
We are using latest Vray 7.1 and Max 2025.
I have tried to explain this with a video: https://www.dropbox.com/scl/fi/wli73...bd3h62vb9&dl=0
Any ideas? Our pipeline has to use an orthographic camera since its an isometric game We would really like to use displacement on our assets. But this is really limiting our ability to do so..
Our example scene can be found here (since it exceeds the 10mb limit): https://www.dropbox.com/scl/fi/xamws...l5ooyhze7&dl=0
Any help / suggestions would be great.
We are using latest Vray 7.1 and Max 2025.
I have tried to explain this with a video: https://www.dropbox.com/scl/fi/wli73...bd3h62vb9&dl=0
- Render with orthographic camera, object has a displacement map.
- Swap to an orthographic viewport, the displacement is still looking broken.
- Render with perspective camera, displacement looks correct.
- Swap to Orthographic viewport, the displacement still looks correct.Seems to be a bug with the orthographic camera rendering displacement incorrectly.
- But the orthographic view created from the perspective camera works.
Any ideas? Our pipeline has to use an orthographic camera since its an isometric game We would really like to use displacement on our assets. But this is really limiting our ability to do so..
Our example scene can be found here (since it exceeds the 10mb limit): https://www.dropbox.com/scl/fi/xamws...l5ooyhze7&dl=0
Any help / suggestions would be great.
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