Hello there
I wonder one thing (a couple actually): Why do the color/exposure corrections in vray buffer not affect the alpha? I save the final image from the buffer as a multichanel exr. The point is, I need the alpha for other purposes = using the images in Indesign and PS and illustrator, where alpha is crucial.
The lights (reflection, refraction, dome with hdri) do not affect alpha of a glas/refractive material. Ok. So no big issue, I just add them together in fusion (chanel boolean -> add) and add them on the top of the "empty" alpha. Thisway I have all these things together and can use it as an alpha mask e.g. in PS.
But if I do some color corrections on the glas (more contrast, less exposure, more tint) in the vray buffer, I loose all those corrections in fusion. the alpha seems to be a little to "dark", missing luminance. Hence I have to repeat those corrections in the final app (99,9% Photoshop). Unfortunately I have an production example only which is NDA. I will render something different so I can show you, what I mean.
I wonder one thing (a couple actually): Why do the color/exposure corrections in vray buffer not affect the alpha? I save the final image from the buffer as a multichanel exr. The point is, I need the alpha for other purposes = using the images in Indesign and PS and illustrator, where alpha is crucial.
The lights (reflection, refraction, dome with hdri) do not affect alpha of a glas/refractive material. Ok. So no big issue, I just add them together in fusion (chanel boolean -> add) and add them on the top of the "empty" alpha. Thisway I have all these things together and can use it as an alpha mask e.g. in PS.
But if I do some color corrections on the glas (more contrast, less exposure, more tint) in the vray buffer, I loose all those corrections in fusion. the alpha seems to be a little to "dark", missing luminance. Hence I have to repeat those corrections in the final app (99,9% Photoshop). Unfortunately I have an production example only which is NDA. I will render something different so I can show you, what I mean.
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