When i wire up a Vertex color map to control a blend for example on a VrayBlendMat and i set the output of the Vertex Color to a sub-channel ie. RED Vray seems to get confused by the actualy color values and outputs a Grey color where you would expect to see Black..
I am using an RGB Tint to filter the vertex colours for now, but its making the materials a bit messy and would be nicer to use Sub-channels. Not sure if this bug is already listed?
Attached an example scene.
We are using 3DsMax 2025 and Vray 7.1
I am using an RGB Tint to filter the vertex colours for now, but its making the materials a bit messy and would be nicer to use Sub-channels. Not sure if this bug is already listed?
Attached an example scene.
We are using 3DsMax 2025 and Vray 7.1
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