Hey guys!
We’ve come across an issue that seems related to something you’ve already noted in your patch notes:
We’re seeing similar square artifacts in 3ds Max 2024 with V-Ray 6.20.06, specifically when using adaptive lighting.
I've attached a really simple scene with the bug

Steps to Reproduce:
We're a bit stuck, as asset production is nearly complete using this version. We'd prefer not to upgrade to V-Ray 7 for this project, and rolling back to 6.10 isn't ideal either.
Let us know if there's any known workaround or if it is possible to get a nightly version of this build, thanks!
We’ve come across an issue that seems related to something you’ve already noted in your patch notes:
PatchNote for build 6.20.02 Square Artifacts with adaptive lights after updating to 6.20.00 in specific scenes
I've attached a really simple scene with the bug
Steps to Reproduce:
- A close-up shot of an object (e.g. a teapot).
- Another object in the scene (but outside the camera view) with a VRayHairNextMtl assigned, or a VRayMtl referencing a VRayHairNextMtl (tried with a shader imported from Houdini).
- Zooming out with the camera removes the artefacts at a certain point
- Adding camera clipping doesn't help.
- Switching to FullLightEvaluation also removes them.
- Moving the problematic object further away from the camera target eliminates the issue.
- This behavior does not occur in 3dsmax 2023 with V-Ray 6.10.09 Build 32197
- We tested other materials, and only VRayHairNextMtl seems to trigger the issue.
- Appear in IPR aswell as Bucket rendering
- The more you have lights, the more you see the bug (but managed to reproduce it with a VraySun).
We're a bit stuck, as asset production is nearly complete using this version. We'd prefer not to upgrade to V-Ray 7 for this project, and rolling back to 6.10 isn't ideal either.
Let us know if there's any known workaround or if it is possible to get a nightly version of this build, thanks!
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