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Square Artifacts in Adaptive Lighting with VRayHairNextMtl

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  • Square Artifacts in Adaptive Lighting with VRayHairNextMtl

    Hey guys!

    We’ve come across an issue that seems related to something you’ve already noted in your patch notes:

    PatchNote for build 6.20.02 Square Artifacts with adaptive lights after updating to 6.20.00 in specific scenes
    We’re seeing similar square artifacts in 3ds Max 2024 with V-Ray 6.20.06, specifically when using adaptive lighting.
    I've attached a really simple scene with the bug

    Click image for larger version

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    Steps to Reproduce:
    • A close-up shot of an object (e.g. a teapot).
    • Another object in the scene (but outside the camera view) with a VRayHairNextMtl assigned, or a VRayMtl referencing a VRayHairNextMtl (tried with a shader imported from Houdini).
    Observations:
    • Zooming out with the camera removes the artefacts at a certain point
    • Adding camera clipping doesn't help.
    • Switching to FullLightEvaluation also removes them.
    • Moving the problematic object further away from the camera target eliminates the issue.
    • This behavior does not occur in 3dsmax 2023 with V-Ray 6.10.09 Build 32197
    • We tested other materials, and only VRayHairNextMtl seems to trigger the issue.
    • Appear in IPR aswell as Bucket rendering
    • The more you have lights, the more you see the bug (but managed to reproduce it with a VraySun).
    ​I've checked the releases notes for the latests nightly builds past 6.20.06 Build 0000 but didn't see anything related to this specific case.

    We're a bit stuck, as asset production is nearly complete using this version. We'd prefer not to upgrade to V-Ray 7 for this project, and rolling back to 6.10 isn't ideal either.

    Let us know if there's any known workaround or if it is possible to get a nightly version of this build, thanks!
    Attached Files

  • #2
    The issue seems to be fixed in the latest V-Ray 6 stable builds. Note, however, that you'll need to adjust your lighting/exposure control.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Checking the latest build right now, can you elaborate on "adjust lighting/exposure control"?
      Last edited by jordan_dubosc; 08-05-2025, 02:24 AM.

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      • #4
        I just noticed that the lighting looks different with the stable build, as if the Exposure Control result was different.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Looks allright in the stable build, for the exposure control I feel like it's on my side I must have saved the scene with different lighting compared to my screenshot while testing

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