Is there a way to give more AA to certain g-buffer channels, such as specular, shadow, and refraction? I've tried high settings on qmc, subdivision, even fixed, but with no results. If not, is there a work-around other than faking those passes?
I thought I had remembered reading once that there was a way to do this, but I can't find it; so I might have just imagined it. I do that a lot.
I thought I had remembered reading once that there was a way to do this, but I can't find it; so I might have just imagined it. I do that a lot.
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