Mostly I render files I created myself using a solid modeler, but this time I received a file that contains many open (filipped) surfaces. Rendering them with qmc +lightcache is no problem, but since it is a slower method than irradiance + lightcache, I want to render it using the faster method. But then this problem occurs:
as you can see, it seems that irradiance can't deal with flipped faces. Is this a limitation of irradiance or a bug? the blue pipe in the middle is also a surface model but without flipped faces. Also on the inside of this model the problem is there.
I'm on max 7 / vray 1.47.12
as you can see, it seems that irradiance can't deal with flipped faces. Is this a limitation of irradiance or a bug? the blue pipe in the middle is also a surface model but without flipped faces. Also on the inside of this model the problem is there.
I'm on max 7 / vray 1.47.12
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