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I get this problem occasionally. The white splotches are caused by a self-illuminated object (RPC cars so this sometimes) or sometimes by glossy refractions. Hide any suspect objects and re-render until you discover the offending geometry. If its caused by glossy refractions, render without glossy, save the lighting pass, and re-render the glossy in a separate pass.
The camera is fixed in the same position when calculating and rendering.
I got several overbright warnings on solid geometry with glossy VRay materials. Usually these warnings don’t cause any trouble.
No self-illuminated objects or RPC content.
Originally posted by Clifton Santiago
.. sometimes by glossy refractions.
.
That must be it. I use glossy refraction on my curtains for a quick SSS effect. Never had any problems with it before. Could it be the curtains being 2D?
More often then not VRay works flawlessly. It’s one impressive piece of coding and it easily stands out as the most forgiving GI renderer to date. I’m just happy problems like this don’t occur very often.
I retouched the last render instead. I think the 2D objects with glossy refraction caused the problem. Better avoid 2D objects altogether next time. Cheers!
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