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glass alpha using vrayMtlWrapper and VrayMtl

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  • glass alpha using vrayMtlWrapper and VrayMtl

    I'm looking out a window and looking at the background. I see the reflections inside the room int the glass.

    At Alpha contribution of 1.0, of course, the material is completely white in alpha.

    At 0 it is as if the window doesn't exist at all, but you can see the reflections for it (this doesn't help me at all in AfterEffects).

    At -1, what I thought it was suppose to be, I get a complete blocking effect. I can't see anything behind the windows in the alpha, but I also can't see the reflections.


    Any advice? I am still utterly confused as to how to use the alpha contribution to work how I think it should.

    I don't understand why my reflections aren't seeming to affect the alpha at all.



    -yes I have searched through many posts....I just didn't find any that helped me.

  • #2
    do you have affect alpha checked in your material?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      that was it.

      I'm still not getting what I was hoping for, but that'll have to do.

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      • #4
        post some images up of the alpha or email them to me so I can have a look at the issue
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

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