Hello all,
I want to report a bug that annoys me for a long time. In some scenes when I use glossy refractions (like the one visible at left image on the ceiling), it seems that glossy material destroys Lightcache solution. During LC computation I get good result to almost 50 percent of status bar, but then LC calculation goes more and more to white dots. Irradiance pass then shows that no secondary rays from LC were used.
Resulting image is dark, with only first Irradiance map solution appearing in scene.
Full res. image here : http://www.neovisual.cz/download/vray_glossy_lc_bug.jpg
When I disable glossy materials in Global Switches, everything renders fine as on the right image.
MAX R6 / VIZ 2005 used with Vray 1.47.03 and also 1.47.13
can someone please give me advice how to get rid of this problem ?
thanks a lot, neoVISUAL
I want to report a bug that annoys me for a long time. In some scenes when I use glossy refractions (like the one visible at left image on the ceiling), it seems that glossy material destroys Lightcache solution. During LC computation I get good result to almost 50 percent of status bar, but then LC calculation goes more and more to white dots. Irradiance pass then shows that no secondary rays from LC were used.
Resulting image is dark, with only first Irradiance map solution appearing in scene.
Full res. image here : http://www.neovisual.cz/download/vray_glossy_lc_bug.jpg
When I disable glossy materials in Global Switches, everything renders fine as on the right image.
MAX R6 / VIZ 2005 used with Vray 1.47.03 and also 1.47.13
can someone please give me advice how to get rid of this problem ?
thanks a lot, neoVISUAL
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