I have noticed a problem with the 3d vray displacement mod that causes my displacement to appear checkered.
After much fiddling with parameters, I have discovered that the displacement can be fixed by 'turning' the polygons to point the same way.

The square in the image relates to the four polys that I've 'turn'ed to face the opposite way.
Is this a bug or an expected property of the 3d displacement modifier?
Does anyone have any scripts to automatically make all polys have their triangulation aligned?
After much fiddling with parameters, I have discovered that the displacement can be fixed by 'turning' the polygons to point the same way.

The square in the image relates to the four polys that I've 'turn'ed to face the opposite way.
Is this a bug or an expected property of the 3d displacement modifier?
Does anyone have any scripts to automatically make all polys have their triangulation aligned?
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